Princess Maker: Children of Revelation Best Aura
The four auras
| Aura | Trio it boosts | Starting values (vs. others) | Suits |
|---|---|---|---|
| Eldur (fire) | Stamina, Strength, Agility | 30 / 23 / 18 (others 15 / 12 / 10) | Swordsmanship Dojo Master, General, Capital Elite Corps, Adventurer, Magic Knight |
| Rios (light; called Ljos before June 2026) | Intelligence, Magic, Spirit | 17 / 14 / 24 (others 9 / 6 / 12) | Magic Engineer, Archmage, Royal Clerk |
| Jord (earth) | Elegance, Manners, Speech | 17 / 21 / 22 (others 9 / 8 / 10) | Writer, Diplomat, Historian, Etiquette Teacher, Queen |
| Vatna (water) | Sensitivity, Sense, Charm | 26 / 20 / 16 (others 14 / 11 / 8) | Dancer, Painter, Prima Donna, Royal Arts Academy President, Princess |
The names come from the Icelandic words for fire, light, earth and water. Full starting stats are on the stats page.
Does it matter?
Not much. A single lesson rank-up gives more than the aura difference, and stats run to 999. The fan wiki states plainly that auras do not lock endings. Two Steam players who reached Queen and Princess both started with Vatna, because Charm and Sensitivity help win dance contests in the early years, which feed Artistic rating and the Consort’s quests.
Quick picks
- First run, no plan: Vatna. Early arts festival wins and partner-friendly stats.
- Demon King or warrior endings: Eldur.
- Archmage or Magic Engineer: Rios.
- Diplomat, Queen or castle-heavy runs: Jord, since Manners opens the castle.
Related
Did this page help your run?
Noted. Good luck with her next year.